1. What are some of the differences between "big games" and "independent games" in terms of style/concepts and how they are made?
Big games has a lot of detail added in the game and more work done to it, since there's a lot of people working on one game, However, independent games have less detail on the graphics.
2. What are some of the difficulties the developers in the film have to overcome?
They had budget problems while making the game. Also, they had to go through the depressing feeling of working for hours behind a screen.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
I find developing an indie game attractive by the style of their artwork. What i would like to work on an indie game is probably doing the background and the character models. What I don't like is to code the games.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
Work until you think you have enough money to make the game. So, you wouldn't be pressured on publishing it, due to your low budget.
5. What is the best part of completing the creation of a game for the developers?
Probably, a good feedback from their community.
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